Blender Git Commit Log
Git Commits -> Revision 5b3530e
Revision 5b3530e by Clément Foucault (master) June 26, 2019, 10:03 (GMT) |
GPU: Add better support for displacement relinking behavior Previously displacement relinking was trying to be smart and seems to be broken in some cases. This fixes all cases by brute force. We copy the whole branch linked to the displacement socket and tag it accordingly. Then we only relink the nodes that are not tagged. Moreover, we bypass bump nodes inside the dispacement trees so that the resulting bump is the same as cycles. Fix T66000 EEVEE: Unexpected results when displacement interact with nodegroups |
Commit Details:
Full Hash: 5b3530e4805f35202eeab57253c02b144f838134
Parent Commit: e47ce1f
Lines Changed: +165, -62
1 Modified Path:
/source/blender/nodes/shader/node_shader_tree.c (+165, -62) (Diff)