Blender Git Commit Log
Git Commits -> Revision 5b58828
September 27, 2021, 06:24 (GMT) |
Fix T91557: Texture Paint Stencil doesnt use assigned UV Layer Choosing a UV layer would actually affect the overlay in the viewport and also painting with the mask brush was in that UV space, but the resulting stencil mask was always applied with the active UV (not the explicitly selected stencil UV -- the one one is looking at in the viewport!) to painting. This has been like that as far as I have checked back (at least 2.79b), I am surprised this has not come up before, but it does not seem to make sense at all... Now use the UV specified for the stencil layer when applying the mask for painting, so it corresponds to the stencil mask one is looking at in the viewport. Maniphest Tasks: T91557 Differential Revision: https://developer.blender.org/D12583 |
Commit Details:
Full Hash: 5b588282a68e0123a0a43e3965e361407b933fe7
Parent Commit: 25440e2
Committed By: Jeroen Bakker
Lines Changed: +3, -1
1 Modified Path:
/source/blender/editors/sculpt_paint/paint_image_proj.c (+3, -1) (Diff)