Blender Git Commit Log
Git Commits -> Revision 5eab0da
Revision 5eab0da by Campbell Barton (master) September 5, 2008, 16:22 (GMT) |
BGE set visible actuator, option to set visibility recursively to make managing visibility for collections of objects a lot easier. BGE Python api's ob.setVisible() also takes an optional recursive arg thats off by default |
Commit Details:
Full Hash: 5eab0da6335b57cc3508d85277592e0f789c7ebd
SVN Revision: 16385
Parent Commit: 2e65383
Lines Changed: +74, -28
8 Modified Paths:
/source/blender/makesdna/DNA_actuator_types.h (+3, -1) (Diff)
/source/blender/src/buttons_logic.c (+1, -1) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+2, -3) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+53, -14) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+4, -2) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.cpp (+5, -3) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.h (+2, -0) (Diff)
/source/blender/src/buttons_logic.c (+1, -1) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+2, -3) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+53, -14) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+4, -2) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.cpp (+5, -3) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.h (+2, -0) (Diff)