Blender Git Commit Log

Git Commits -> Revision 6046c03

Revision 6046c03 by Sergey Sharybin (master)
June 6, 2016, 07:23 (GMT)
Cycles: Ignore zero size instances in BVH

In certain types of animation it's possible to have some objects
scaling to zero. In this case we can save render times by avoid
traversing such instances.

Better to do ti ahead of a time, so traversal stays simple.

Reviewers: lukasstockner97, dingto, brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2048

Commit Details:

Full Hash: 6046c03f5c2847f8eaac30fbe1c507e50340aad2
Parent Commit: b62faa5
Lines Changed: +21, -0

3 Modified Paths:

/intern/cycles/bvh/bvh_build.cpp (+6, -0) (Diff)
/intern/cycles/render/object.cpp (+10, -0) (Diff)
/intern/cycles/render/object.h (+5, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021