Blender Git Commit Log

Git Commits -> Revision 61eac8c

October 15, 2014, 11:06 (GMT)
Fix T42074, textured lamps influncing other layers

The solution is to do the multiplication with the energy in the shader
after texture application.

We might be able to avoid setting dyncol completely, but this needs
better investigation. Some shader paths also look a bit redundant.

Also, texture mapping is not supported very well for light lamps, might
also need investigation.

Commit Details:

Full Hash: 61eac8c4533254682e2d85bf7cbbb6aa252e7bf5
Parent Commit: 9715f86
Committed By: Sergey Sharybin
Lines Changed: +19, -7

2 Modified Paths:

/source/blender/gpu/intern/gpu_material.c (+9, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+10, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021