Blender Git Commit Log
Git Commits -> Revision 652e4b5
October 22, 2008, 01:31 (GMT) |
Point Density: Replaced 'Sharp' falloff with 'Soft'. This falloff type has a variable softness, and can get some quite smooth results. It can be useful to get smooth transitions in density when you're using particles on a large scale: http://mke3.net/blender/devel/rendering/volumetrics/pd_falloff_soft.jpg Also removed 'angular velocity' turbulence source - it wasn't doing anything useful atm |
Commit Details:
Full Hash: 652e4b5225cc88d7bc74dfe092d60a8363ef3189
SVN Revision: 17161
Parent Commit: 6f656f6
Lines Changed: +26, -16
5 Modified Paths:
/source/blender/blenkernel/intern/texture.c (+1, -0) (Diff)
/source/blender/blenloader/intern/readfile.c (+2, -0) (Diff)
/source/blender/makesdna/DNA_texture_types.h (+4, -4) (Diff)
/source/blender/render/intern/source/pointdensity.c (+10, -9) (Diff)
/source/blender/src/buttons_shading.c (+9, -3) (Diff)
/source/blender/blenloader/intern/readfile.c (+2, -0) (Diff)
/source/blender/makesdna/DNA_texture_types.h (+4, -4) (Diff)
/source/blender/render/intern/source/pointdensity.c (+10, -9) (Diff)
/source/blender/src/buttons_shading.c (+9, -3) (Diff)