Blender Git Commit Log

Git Commits -> Revision 6732718

Revision 6732718 by Erwin Coumans (master)
September 25, 2008, 21:04 (GMT)
don't apply vertex transformation for deformable game soft bodies.
set a fake world transform for game soft bodies, based on center of the AABB, so visiblity and some game logic works. note: this world transform is not smooth.

Commit Details:

Full Hash: 6732718ef1b7f212e2368cf237c08d72f13d06ab
SVN Revision: 16733
Parent Commit: 9a7c537
Lines Changed: +39, -8

4 Modified Paths:

/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+11, -3) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+20, -4) (Diff)
/source/gameengine/Rasterizer/RAS_Deformer.h (+4, -0) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp (+4, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021