Blender Git Commit Log
Git Commits -> Revision 6995b4d
Revision 6995b4d by Lukas Stockner (master) January 9, 2016, 23:13 (GMT) |
Cycles: Adding Hilbert Spiral as a tile order for rendering This patch adds the "Hilbert Spiral", a custom-designed continuous space-filling curve, as a tile order for rendering in Cycles. It essentially works by dividing the tiles into tile blocks which are processed in a spiral outwards from the center. Inside each block, the tiles are processed in a regular Hilbert curve pattern. By rotating that pattern according to the spiral direction, a continuous curve is obtained, which helps with cache coherency and therefore rendering speed. The curve is a compromise between the faster-rendering Bottom-to-Top etc. orders and the Center order, which is a bit slower, but starts with the more important areas. The Hilbert Spiral also starts in the center (unless huge tiles are used) and is still marginally slower than Bottom-to-Top, but noticeably faster than Center. Reviewers: sergey, #cycles, dingto Reviewed By: #cycles, dingto Subscribers: iscream, gregzaal, sergey, mib2berlin Differential Revision: https://developer.blender.org/D1166 |
Commit Details:
Full Hash: 6995b4d8d96a14ea574f85658b73504fa0d8070a
Parent Commit: ec20c4b
Lines Changed: +153, -1