Blender Git Commit Log

Git Commits -> Revision 69cba56

Revision 69cba56 by Sergey Sharybin (compositor-2016)
June 8, 2016, 19:45 (GMT)
Support voronoi texture in GLSL shading

It gives some slight differences on the plane corners, but can't
really figure out source of the issue here yet.

It's still better than fully white texture for the previews anyway.

At this point we should perhaps ifdef chunks of the code in order
to have faster GLSL compilation and probably even faster compiled
code. Will look into this shortly.

Commit Details:

Full Hash: 69cba5658df2334c82f63a50204bdf4328c1dddd
Parent Commit: 150a3cd
Committed By: Jeroen Bakker
Lines Changed: +123, -5

2 Modified Paths:

/source/blender/gpu/shaders/gpu_shader_material.glsl (+116, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c (+7, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021