Blender Git Commit Log

Git Commits -> Revision 69e3312

Revision 69e3312 by Campbell Barton (master)
May 22, 2020, 12:18 (GMT)
UV: remove "UV Local View" for UV editing

This feature was added when Blender used tex-face (per-face images),
but doesn't make as much sense since this was removed.

Removing this from UV edit-mode as this wasn't working in any
of the 2.8x releases, causing UV's to be visible but unselectable.

Resolves issue raised in T76958.

Commit Details:

Full Hash: 69e331201eac1adbe0d2cfab5abf84822a81186a
Parent Commit: 59aed2a
Lines Changed: +148, -245

11 Modified Paths:

/release/scripts/startup/bl_ui/space_image.py (+0, -3) (Diff)
/source/blender/editors/include/ED_uvedit.h (+2, -15) (Diff)
/source/blender/editors/sculpt_paint/sculpt_uv.c (+1, -2) (Diff)
/source/blender/editors/space_image/image_ops.c (+1, -4) (Diff)
/source/blender/editors/transform/transform_convert_mesh.c (+1, -2) (Diff)
/source/blender/editors/transform/transform_gizmo_2d.c (+1, -3) (Diff)
/source/blender/editors/transform/transform_snap.c (+1, -2) (Diff)
/source/blender/editors/uvedit/uvedit_buttons.c (+10, -11) (Diff)
/source/blender/editors/uvedit/uvedit_intern.h (+0, -6) (Diff)
/source/blender/editors/uvedit/uvedit_ops.c (+129, -194) (Diff)
/source/blender/editors/uvedit/uvedit_smart_stitch.c (+2, -3) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021