Blender Git Commit Log

Git Commits -> Revision 6ac2c83

Revision 6ac2c83 by Ton Roosendaal (master)
February 3, 2006, 20:39 (GMT)
Redoing the blur filters for composit;

http://www.blender.org/bf/filters/

I found out current blur actually doesn't do gauss, but more did regular
quadratic. Now you can choose common filter types, but more specifically;

- set gamma on, to emphasize bright parts in blur more than darker parts
- use the bokeh option for (current circlular only) blur based on true
area filters (meaning, for each pixel it samples the entire surrounding).
This enables more effects, but is also much slower. Have to check on
optimization for this still... use with care!

Commit Details:

Full Hash: 6ac2c83016c4f0cd713e3170ce55f22b5e99707c
SVN Revision: 6649
Parent Commit: 7a7c33e
Lines Changed: +267, -33

8 Modified Paths:

/source/blender/blenkernel/bad_level_call_stubs/stubs.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/node.c (+2, -0) (Diff)
/source/blender/blenkernel/intern/node_composite.c (+172, -25) (Diff)
/source/blender/blenloader/intern/readfile.c (+27, -0) (Diff)
/source/blender/makesdna/DNA_node_types.h (+6, -0) (Diff)
/source/blender/render/extern/include/RE_pipeline.h (+2, -2) (Diff)
/source/blender/render/intern/source/initrender.c (+35, -0) (Diff)
/source/blender/src/drawnode.c (+22, -5) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021