Blender Git Commit Log

Git Commits -> Revision 6b600d0

Revision 6b600d0 by Brecht Van Lommel (master)
February 21, 2013, 18:08 (GMT)
Blender Internal: optimization to remove sleep() calls from the render threading
code. This gives a speedup up to a couple of seconds based only on the image
resolution and tile size. For complex renders a second or two is not so noticeable
but for quick ones it's nice to save some time. On the default cube this gives me
about half a second speedup.

Patch by Johan Walles, based on the render branch implementation by me.

Commit Details:

Full Hash: 6b600d079351fa5490d74d5661c47346196e57f3
SVN Revision: 54721
Parent Commit: 7a6919a
Lines Changed: +112, -62

1 Modified Path:

/source/blender/render/intern/source/pipeline.c (+112, -62) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021