Blender Git Commit Log
Git Commits -> Revision 6bcc28b
March 31, 2015, 10:21 (GMT) |
Support for shading "normals" in strand rendering. Note that the fixed-function OpenGL pipeline does not support true strand normals. The shading model used copies the method implemented for particles, using the edge directions as normals. This is totally unphysical but at least gives some indication of direction. Viewport refactor and programmable shaders are needed to make this work nicer. |
Commit Details:
Full Hash: 6bcc28b8ab51bf44e8a4e14ebe1c4b91ace3ffd8
Parent Commit: 2975632
Lines Changed: +52, -3