Blender Git Commit Log

Git Commits -> Revision 6f46692

Revision 6f46692 by Antonis Ryakiotakis (master)
January 31, 2012, 22:12 (GMT)
Fix bicubic map sampling to convert the sampled color to monochrome before using it to calculate the derivative.

Commit Details:

Full Hash: 6f46692e7614b637ecf2c46fff8d24e34450e7cf
SVN Revision: 43809
Parent Commit: ac07669
Lines Changed: +1610, -1534

2 Modified Paths:

/source/blender/gpu/intern/gpu_shader_material.glsl (+13, -8) (Diff)
/source/blender/gpu/intern/gpu_shader_material.glsl.c (+1597, -1526) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021