Blender Git Commit Log

Git Commits -> Revision 6f5f428

Revision 6f5f428 by Sergey Sharybin (master)
April 4, 2011, 16:19 (GMT)
Fix #26781: Assigning multiple Materials to Text seems not to work correctly

Problems was in 0-based numbering vs. 1-based. Fonts are getting converted to
displists when they're displaying and here base conversion happens, so no need
in conversion when assigning material to selected text.

This makes indices more inconsistant, but saves compatibility in both of
directions. Maybe in further releases we'll make indices consistent.

Commit Details:

Full Hash: 6f5f4283fd391d4b58896556047a8377ed4a9d4c
SVN Revision: 36003
Parent Commit: e8ea441
Lines Changed: +1, -1

1 Modified Path:

/source/blender/editors/render/render_shading.c (+1, -1) (Diff)
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