Blender Git Commit Log
Git Commits -> Revision 704fef3
Revision 704fef3 by Brecht Van Lommel (master) September 14, 2008, 00:32 (GMT) |
Various game engine fixes: * Fix issue with add transparency mode with blender materials. * Possible fix at frontface flip in the game engine. * Fix color buffering clearing for multiple viewports, it used to clear as if there was one. * Fix for zoom level in user defined viewports, it was based on the full window before, now it is based on the viewport itself. * For user defined viewports, always use Expose instead of Letterbox with bars, the latter doesn't make sense then. |
Commit Details:
Full Hash: 704fef314a6a4ed17ad93cb32f1821c337ddb7d5
SVN Revision: 16510
Parent Commit: 06be416
Lines Changed: +143, -93
10 Modified Paths:
/source/blender/blenloader/intern/readfile.c (+1, -1) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+1, -1) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+93, -49) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.h (+2, -1) (Diff)
/source/gameengine/Rasterizer/RAS_BucketManager.cpp (+6, -15) (Diff)
/source/gameengine/Rasterizer/RAS_FramingManager.h (+7, -8) (Diff)
/source/gameengine/Rasterizer/RAS_IRasterizer.h (+7, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+22, -15) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h (+2, -1) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+1, -1) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+93, -49) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.h (+2, -1) (Diff)
/source/gameengine/Rasterizer/RAS_BucketManager.cpp (+6, -15) (Diff)
/source/gameengine/Rasterizer/RAS_FramingManager.h (+7, -8) (Diff)
/source/gameengine/Rasterizer/RAS_IRasterizer.h (+7, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+22, -15) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h (+2, -1) (Diff)