Blender Git Commit Log

Git Commits -> Revision 704fef3

Revision 704fef3 by Brecht Van Lommel (master)
September 14, 2008, 00:32 (GMT)

Various game engine fixes:

* Fix issue with add transparency mode with blender materials.
* Possible fix at frontface flip in the game engine.
* Fix color buffering clearing for multiple viewports, it used
to clear as if there was one.
* Fix for zoom level in user defined viewports, it was based on
the full window before, now it is based on the viewport itself.
* For user defined viewports, always use Expose instead of
Letterbox with bars, the latter doesn't make sense then.

Commit Details:

Full Hash: 704fef314a6a4ed17ad93cb32f1821c337ddb7d5
SVN Revision: 16510
Parent Commit: 06be416
Lines Changed: +143, -93

10 Modified Paths:

/source/blender/blenloader/intern/readfile.c (+1, -1) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+1, -1) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+93, -49) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.h (+2, -1) (Diff)
/source/gameengine/Rasterizer/RAS_BucketManager.cpp (+6, -15) (Diff)
/source/gameengine/Rasterizer/RAS_FramingManager.h (+7, -8) (Diff)
/source/gameengine/Rasterizer/RAS_IRasterizer.h (+7, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+22, -15) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h (+2, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021