Blender Git Commit Log
Git Commits -> Revision 709e4b3
Revision 709e4b3 by Brecht Van Lommel (master) April 4, 2011, 13:02 (GMT) |
Revert mesh recalculation change that gives different vertex normals based on smooth/flat flag on faces. This does give better results for low poly game models, but there's just too much functionality that depends on this (modifiers, displacey, editmode tools, extrude, ...), that there's not enough time to fix these before the release. |
Commit Details:
Full Hash: 709e4b309e21a0e2b7569924446b0295382e8b82
SVN Revision: 35995
Parent Commit: 265cdf2
Lines Changed: +9, -82