Blender Git Commit Log

Git Commits -> Revision 709e4b3

Revision 709e4b3 by Brecht Van Lommel (master)
April 4, 2011, 13:02 (GMT)
Revert mesh recalculation change that gives different vertex normals based
on smooth/flat flag on faces. This does give better results for low poly
game models, but there's just too much functionality that depends on this
(modifiers, displacey, editmode tools, extrude, ...), that there's not
enough time to fix these before the release.

Commit Details:

Full Hash: 709e4b309e21a0e2b7569924446b0295382e8b82
SVN Revision: 35995
Parent Commit: 265cdf2
Lines Changed: +9, -82

4 Modified Paths:

/source/blender/blenkernel/BKE_blender.h (+1, -1) (Diff)
/source/blender/blenkernel/intern/mesh.c (+4, -43) (Diff)
/source/blender/blenloader/intern/readfile.c (+1, -1) (Diff)
/source/blender/editors/mesh/editmesh_lib.c (+3, -37) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021