Blender Git Commit Log

Git Commits -> Revision 7509d0b

Revision 7509d0b by Sybren A. Stüvel (master)
April 11, 2019, 14:22 (GMT)
Alembic export: always consider metaballs animated

The metaball 'mesh' is animated whenever any of its components are animated.
However, it's not easily possible to visit all its components (AFAIK it
requires a full scan of all objects in the scene and comparing names), so
due to the blobby nature of the metaballs I now simply assume they'll be
animated.

This fixes an issue where a metaball was considered static when the base
ball was static. For example, MBall static but MBall.001 animated would
be considered 'not animated'.

Commit Details:

Full Hash: 7509d0bbf1f24e0c6ac519f807d4210c9befe94f
Parent Commit: 73e06ef
Lines Changed: +1, -9

1 Modified Path:

/source/blender/alembic/intern/abc_mball.cc (+1, -9) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021