Blender Git Commit Log

Git Commits -> Revision 7521ce0

Revision 7521ce0 by Brecht Van Lommel (master)
October 16, 2012, 10:48 (GMT)
Cycles: object motion blur enabled, so in addition to camera motion, moving
objects in the scene will also cause motion blur.

This change does come with a bit of a slow down to the CPU rendering kernel even
with motion blur disabled, due to extra overhead in handling of object matrices.
It's a few percentages on simpler scenes, not so noticeable on more complex ones.
With motion blur enabled rendering is of course also slower as would be expected,
though from testing especially GPU rendering handles it quite well.

This does not support motion blur from deforming objects yet, only translation,
scale and rotation. Deformation blur is probably for another release.

Commit Details:

Full Hash: 7521ce083dfeb6297313df1172690a9c22b712ec
SVN Revision: 51363
Parent Commit: 0ee9f12
Lines Changed: +3, -3

3 Modified Paths:

/intern/cycles/blender/addon/ui.py (+1, -1) (Diff)
/intern/cycles/kernel/kernel_shader.h (+1, -1) (Diff)
/intern/cycles/kernel/kernel_types.h (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021