Blender Git Commit Log
Git Commits -> Revision 7673867
Revision 7673867 by Clément Foucault (master) August 10, 2018, 14:16 (GMT) |
GPUMaterial: Fix color ramp node with constant interpolation Color ramp with constant interpolation must bypass texture filtering and use nearest neighboor sampling in order to appear correctly sharp. This patch use a GLSL hack to use nearest sampling on thoses particular color band. |
Commit Details:
Full Hash: 767386736070cfe7294e217f3734c1e7b736f4ae
Parent Commit: 2cbffc8
Lines Changed: +15, -2