Blender Git Commit Log
Git Commits  -> Revision 7673867
		
			
			
		
Revision 7673867 by Clément Foucault (master) August 10, 2018, 14:16 (GMT)  | 
GPUMaterial: Fix color ramp node with constant interpolation Color ramp with constant interpolation must bypass texture filtering and use nearest neighboor sampling in order to appear correctly sharp. This patch use a GLSL hack to use nearest sampling on thoses particular color band.  | 
Commit Details:
Full Hash: 767386736070cfe7294e217f3734c1e7b736f4ae
Parent Commit: 2cbffc8
Lines Changed:  +15,  -2


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