Blender Git Commit Log
Git Commits -> Revision 76d0383
Revision 76d0383 by Brecht Van Lommel (apricot) August 26, 2008, 17:38 (GMT) |
Apricot Branch: fix for a change I made to avoid doing where_is_pose too often, didn't work correct for multiple objects sharing the same armature. |
Commit Details:
Full Hash: 76d03839ac1079766e4c1ec25a964c2188e39adf
SVN Revision: 16262
Parent Commit: 4988a1b
Lines Changed: +41, -44
5 Modified Paths:
/source/blender/blenkernel/intern/action.c (+1, -0) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.cpp (+33, -38) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.h (+3, -2) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp (+2, -2) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.cpp (+33, -38) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.h (+3, -2) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp (+2, -2) (Diff)