Blender Git Commit Log

Git Commits -> Revision 779edcd

Revision 779edcd by Lukas Toenne (hair_system)
August 2, 2014, 15:56 (GMT)
Basic support for Bullet GhostObjects in the rigidbody API and the hair
system.

These ghost objects are pure collision objects (without rigid body
dynamics) which can be used to retrieve collision info from Bullet and
use it in the hair solver.

Commit Details:

Full Hash: 779edcd9b7ddc1e0cdc6bff922068533b229b820
Parent Commit: fd2e058
Lines Changed: +247, -17

1 Added Path:

/intern/rigidbody/rb_internal_types.h (+67, -0) (View)

12 Modified Paths:

/intern/rigidbody/CMakeLists.txt (+1, -0) (Diff)
/intern/rigidbody/RBI_api.h (+21, -1) (Diff)
/intern/rigidbody/rb_bullet_api.cpp (+80, -16) (Diff)
/source/blender/blenloader/intern/readfile.c (+3, -0) (Diff)
/source/blender/hair/CMakeLists.txt (+10, -0) (Diff)
/source/blender/hair/HAIR_capi.cpp (+12, -0) (Diff)
/source/blender/hair/intern/HAIR_curve.h (+8, -0) (Diff)
/source/blender/hair/intern/HAIR_scene.cpp (+19, -0) (Diff)
/source/blender/hair/intern/HAIR_scene.h (+4, -0) (Diff)
/source/blender/hair/intern/HAIR_solver.cpp (+16, -0) (Diff)
/source/blender/hair/intern/HAIR_solver.h (+4, -0) (Diff)
/source/blender/hair/intern/HAIR_types.h (+2, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021