Blender Git Commit Log

Git Commits -> Revision 7a67b66

Revision 7a67b66 by Matt Ebb (master)
January 4, 2010, 04:26 (GMT)
* Tweaks for node editor Make Links (F key)

Testing a new method that hopefully will be faster to use than finicky socket
selection - now just select multiple nodes and press F - available output sockets
on the selected nodes will get automatically connected to the active node.

It works for one socket type each time, to avoid getting lots of extra connections
when you join up, but as a shortcut you can easily press F again to connect up
other socket types. For example, to connect a render layer node (with vector pass)
to a vector blur node, select the render layer then the vector blur, and press F
three times to connect up the Image, Z and Vector sockets. It now also
preferences sockets with the same name to connect up first.

There's also another option (ctrl F) which will replace existing input links, rather
than only connecting up links to available input sockets.


* Also changed socket link knife cut to a more convenient shortcut - Ctrl LMB tweak

Commit Details:

Full Hash: 7a67b662bd51dae4ae735060faec30f095e5d1ca
SVN Revision: 25698
Parent Commit: 3881bb5
Lines Changed: +95, -20

7 Modified Paths:

/release/scripts/ui/space_node.py (+1, -0) (Diff)
/source/blender/blenkernel/BKE_node.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/node.c (+12, -0) (Diff)
/source/blender/editors/space_node/node_edit.c (+77, -17) (Diff)
/source/blender/editors/space_node/node_header.c (+1, -1) (Diff)
/source/blender/editors/space_node/node_intern.h (+1, -1) (Diff)
/source/blender/editors/space_node/node_ops.c (+2, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021