Blender Git Commit Log

Git Commits -> Revision 7dd6e03

Revision 7dd6e03 by Sybren A. Stüvel (master)
December 19, 2019, 15:00 (GMT)
Animation: Added option to playblast only keyframes of selected objects

This feature makes it possible to do a viewport render (a.k.a.
playblast) by only rendering those frames on which the selected objects
have a keyframe.

The frames to render are stored in a `BLI_bitmap`, which has a bit for
each frame set to 0 (skip) or 1 (render). An alternative approach would
be to construct a set of all keyframes to render, but that would make
both constructing the list and looking up frames in the list more
complex.

The only thing this feature does is skip OpenGL rendering of a frame. As
a result, 'skipped' frames are still included in the output, but just
use the render result of the last-rendered frame. This is exactly what's
described in T72229.

Differential Revision: https://developer.blender.org/D6443

Reviewed By: zeddb

Design task: T72229

Commit Details:

Full Hash: 7dd6e034f1ca5a9628b40de1c664161d83a3546b
Parent Commit: 26e4f4a
Lines Changed: +105, -2

2 Modified Paths:

/release/scripts/startup/bl_ui/space_view3d.py (+6, -0) (Diff)
/source/blender/editors/render/render_opengl.c (+99, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021