Blender Git Commit Log
Git Commits -> Revision 7dd6e03
Revision 7dd6e03 by Sybren A. Stüvel (master) December 19, 2019, 15:00 (GMT) |
Animation: Added option to playblast only keyframes of selected objects This feature makes it possible to do a viewport render (a.k.a. playblast) by only rendering those frames on which the selected objects have a keyframe. The frames to render are stored in a `BLI_bitmap`, which has a bit for each frame set to 0 (skip) or 1 (render). An alternative approach would be to construct a set of all keyframes to render, but that would make both constructing the list and looking up frames in the list more complex. The only thing this feature does is skip OpenGL rendering of a frame. As a result, 'skipped' frames are still included in the output, but just use the render result of the last-rendered frame. This is exactly what's described in T72229. Differential Revision: https://developer.blender.org/D6443 Reviewed By: zeddb Design task: T72229 |
Commit Details:
Full Hash: 7dd6e034f1ca5a9628b40de1c664161d83a3546b
Parent Commit: 26e4f4a
Lines Changed: +105, -2