The issue here is that scene's depsgraph layers will be 0 unless it was ever visible. Worked around by checking for 0 layer in the update_tagged of new depsgraph. This currently kind of following logic of visible_layers, but is weak.
Committing so studio is unlocked here, will re-evaluate this layer.
Full Hash: 7f76f6f2490a4375dc4c5e0f61de7daa7a75a9c2 Parent Commit: b23ffde Lines Changed: +10, -1