Blender Git Commit Log
Git Commits -> Revision 8372168
Revision 8372168 by Thomas Szepe (master) October 11, 2015, 13:41 (GMT) |
BGE: Change character jumping to char * Change the character jumping variables and methods from int to char. * Limit the maxJumps integer value from 0 to 255. * Allow to set the minimum jump amount to 0. Reviewers: panzergame, lordloki, moguri Reviewed By: lordloki, moguri Subscribers: agoose77 Projects: #game_engine Differential Revision: https://developer.blender.org/D1305 |
Commit Details:
Full Hash: 83721682bb12a5b3c277e832241e0752fdb2df2e
Parent Commit: 5295202
Lines Changed: +20, -17
5 Modified Paths:
/doc/python_api/rst/bge_types/bge.types.KX_CharacterWrapper.rst (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_CharacterWrapper.cpp (+4, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+4, -4) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+8, -8) (Diff)
/source/gameengine/Physics/common/PHY_ICharacter.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_CharacterWrapper.cpp (+4, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+4, -4) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+8, -8) (Diff)
/source/gameengine/Physics/common/PHY_ICharacter.h (+3, -3) (Diff)