Blender Git Commit Log

Git Commits -> Revision 8622cbc

Revision 8622cbc by Matt Ebb (master)
October 1, 2008, 03:35 (GMT)
* Point Density texture

Replaced the previous KD-tree (for caching points) with a
BVH-tree (thanks to Andre 'jaguarandi' Pinto for help here!).

The bvh is quite a bit faster and doesn't suffer some of the
artifacts that were apparent with the kd-tree.

I've also added a choice of falloff types: Standard, Smooth, and
Sharp. Standard gives a harder edge, easier to see individual
particles, and when used with a larger radius, Smooth and Sharp
falloffs make a much cloudier appearance possible. See the image
below (note the settings and render times too)

http://mke3.net/blender/devel/rendering/volumetrics/pointdensity_bvh.jpg

Commit Details:

Full Hash: 8622cbca359d77eb980250b42d0635c0dddfa48b
SVN Revision: 16857
Parent Commit: 3c99a0f
Lines Changed: +183, -45

6 Modified Paths:

/source/blender/blenkernel/intern/texture.c (+12, -4) (Diff)
/source/blender/blenlib/BLI_kdopbvh.h (+7, -0) (Diff)
/source/blender/blenlib/intern/BLI_kdopbvh.c (+98, -11) (Diff)
/source/blender/makesdna/DNA_texture_types.h (+11, -2) (Diff)
/source/blender/render/intern/source/pointdensity.c (+48, -24) (Diff)
/source/blender/src/buttons_shading.c (+7, -4) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021