Blender Git Commit Log
Git Commits -> Revision 8dcf7a4
Revision 8dcf7a4 by Mike Erwin (master) April 16, 2017, 19:04 (GMT) |
OpenGL: fix GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR The fragment shader expects a normal, but the vertex shader was not providing one. Fix: added a new vertex shader that has normals + smooth color interpolation. I also split gpu_shader_3D_vert in two: - one with just position - one with position + normal For each of the builtin shaders, we should be able to look at the GLSL and tell exactly what it's doing. Using #defines and #ifdefs for rendering options makes the shaders hard to read and easy to break. |
Commit Details:
Full Hash: 8dcf7a46a28dd291680873f78a8a5259d065ee2f
Parent Commit: 6a2c823
Lines Changed: +51, -17
2 Added Paths:
/source/blender/gpu/shaders/gpu_shader_3D_normal_smooth_color_vert.glsl (+26, -0) (View)
/source/blender/gpu/shaders/gpu_shader_3D_normal_vert.glsl (+19, -0) (View)
/source/blender/gpu/shaders/gpu_shader_3D_normal_vert.glsl (+19, -0) (View)