Blender Git Commit Log
Git Commits -> Revision 8fbff1a
Revision 8fbff1a by Ton Roosendaal (master) December 23, 2003, 22:31 (GMT) |
- Fresnel V4.0 Based on feedback (thnx phase!) I found a big disadvantage of the 'real' fresnel formula. It doesnt degrade to 0.0, causing 2-3 times too many rays being fired compared to the previous one. So; a lot slower. Now committed is a hybrid which allows (close to) real, and nice artistic freedom, *and* it really goes to 0.0 and 1.0, assisting nicely in optimal render times. A real doc how it works (with pics) will be made before real release. - Fixed bug in raytrace: the first renderpass didn't use fresnel for mirror. - Fixed bug in previewrender, now it closer matches how fresnel renders |
Commit Details:
Full Hash: 8fbff1a3b7c2c85591681f2682b0343b70dc1853
SVN Revision: 1756
Parent Commit: 4d8fce8
Lines Changed: +67, -50
8 Modified Paths:
/source/blender/blenkernel/intern/material.c (+4, -2) (Diff)
/source/blender/blenloader/intern/readfile.c (+2, -0) (Diff)
/source/blender/makesdna/DNA_material_types.h (+2, -2) (Diff)
/source/blender/render/intern/source/ray.c (+12, -7) (Diff)
/source/blender/render/intern/source/rendercore.c (+12, -14) (Diff)
/source/blender/src/buttons_scene.c (+1, -1) (Diff)
/source/blender/src/buttons_shading.c (+19, -15) (Diff)
/source/blender/src/previewrender.c (+15, -9) (Diff)
/source/blender/blenloader/intern/readfile.c (+2, -0) (Diff)
/source/blender/makesdna/DNA_material_types.h (+2, -2) (Diff)
/source/blender/render/intern/source/ray.c (+12, -7) (Diff)
/source/blender/render/intern/source/rendercore.c (+12, -14) (Diff)
/source/blender/src/buttons_scene.c (+1, -1) (Diff)
/source/blender/src/buttons_shading.c (+19, -15) (Diff)
/source/blender/src/previewrender.c (+15, -9) (Diff)