Blender Git Commit Log
Git Commits -> Revision 9191b78
Revision 9191b78 by Mitchell Stokes (master) January 30, 2013, 05:55 (GMT) |
BGE: Some various changes to make moving the character physics type easier: * Undoing the previous applyMovement() changes for characters. This was causing bugs for the Motion Actuator. * Creating a Character Motion type for the Motion Actuator with specific controls for characters. This includes moving, rotating and jumping. * Adding a KX_CharacterWrapper.walkDirection to set the character's direction and speed. Note, this also resolves the following bugs: [#33585] "Setting dLoc of motion actuator [0,0,0] via python won't stop object" reported by Manuel Bellersen (urfoex) [#33503] "Character physics type won´t accept more than one motion anymore" reported by Mr Larodos |
Commit Details:
Full Hash: 9191b783bb2bc1a2d4be2b2cd215735e68353a56
SVN Revision: 54201
Parent Commit: 26ee2a1
Lines Changed: +222, -17
16 Modified Paths:
/doc/python_api/rst/bge.types.rst (+6, -0) (Diff)
/source/blender/editors/space_logic/logic_window.c (+19, -0) (Diff)
/source/blender/makesdna/DNA_actuator_types.h (+5, -2) (Diff)
/source/blender/makesrna/intern/rna_actuator.c (+17, -0) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp (+17, -0) (Diff)
/source/gameengine/Ketsji/KX_BulletPhysicsController.h (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_CharacterWrapper.cpp (+29, -0) (Diff)
/source/gameengine/Ketsji/KX_CharacterWrapper.h (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_IPhysicsController.h (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.cpp (+37, -4) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.h (+8, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+47, -10) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+6, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+16, -0) (Diff)
/source/gameengine/Physics/common/PHY_ICharacter.h (+4, -0) (Diff)
/source/blender/editors/space_logic/logic_window.c (+19, -0) (Diff)
/source/blender/makesdna/DNA_actuator_types.h (+5, -2) (Diff)
/source/blender/makesrna/intern/rna_actuator.c (+17, -0) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp (+17, -0) (Diff)
/source/gameengine/Ketsji/KX_BulletPhysicsController.h (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_CharacterWrapper.cpp (+29, -0) (Diff)
/source/gameengine/Ketsji/KX_CharacterWrapper.h (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_IPhysicsController.h (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.cpp (+37, -4) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.h (+8, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+47, -10) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+6, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+16, -0) (Diff)
/source/gameengine/Physics/common/PHY_ICharacter.h (+4, -0) (Diff)