Blender Git Commit Log
Git Commits -> Revision 927b976
Revision 927b976 by Brecht Van Lommel (master) December 2, 2009, 11:54 (GMT) |
AAO Indirect Diffuse Don't use passes anymore for indirect lighting, people were using this probably thinking it would do bounces, but that's not the intention of this feature, it is to reduce problems with light bleeding. I want to remove this option for AO as well, but will leave it in for now until there is a better alternative. Added bounces option for indirect, could be implemented much better, but perhaps useful for testing now. Existing files need to set this to 1 to get the same results again. |
Commit Details:
Full Hash: 927b976a88a836c94651b07210f0d635d33500ef
SVN Revision: 25070
Parent Commit: 03a9740
Lines Changed: +61, -25