Blender Git Commit Log
Git Commits -> Revision 94572a4
Revision 94572a4 by Jacques Lucke (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 12, 2020, 15:58 (GMT) |
Geometry Nodes: use density attribute name instead of index as node input This implements a workaround for the issue that (for historical reasons) the names of vertex groups are stored on the object while the actual vertex group data is stored on the mesh. The solution is to copy the vertex group names from the object into the `MeshComponent` so that the information is not lost, when the object cannot be accessed. |
Commit Details:
Full Hash: 94572a4e30b919ec8391ca8d3f9e118229e80aab
Parent Commit: bc2230d
Lines Changed: +35, -5
5 Modified Paths:
/source/blender/blenkernel/BKE_geometry_set.hh (+7, -0) (Diff)
/source/blender/blenkernel/intern/geometry_set.cc (+19, -0) (Diff)
/source/blender/modifiers/intern/MOD_nodes.cc (+2, -0) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_object_info.cc (+2, -0) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_point_distribute.cc (+5, -5) (Diff)
/source/blender/blenkernel/intern/geometry_set.cc (+19, -0) (Diff)
/source/blender/modifiers/intern/MOD_nodes.cc (+2, -0) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_object_info.cc (+2, -0) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_point_distribute.cc (+5, -5) (Diff)