Blender Git Commit Log

Git Commits -> Revision 97a9576

October 31, 2020, 05:21 (GMT)
Geometry Nodes: Add initial empty nodes for basic attribute workflow

This adds the boilerplate code for three nodes: "Create Attribute,"
"Random Attribute," and "Attribute Math." Combined, they should
be enough for the process of creating randomized "Rotation" and
"Scale" attributes on point clouds for instancing done later. The
implementation details are not resolved at this point, but this
starting point should make sense.

Commit Details:

Full Hash: 97a957695903a776a50cdbc82b1cd6afc93d403f
Parent Commit: 51fa445
Lines Changed: +296, -1

3 Added Paths:

/source/blender/nodes/geometry/nodes/node_geo_attribute_create.cc (+81, -0) (View)
/source/blender/nodes/geometry/nodes/node_geo_attribute_math.cc (+66, -0) (View)
/source/blender/nodes/geometry/nodes/node_geo_attribute_random.cc (+74, -0) (View)

8 Modified Paths:

/release/scripts/startup/nodeitems_builtins.py (+6, -1) (Diff)
/source/blender/blenkernel/BKE_node.h (+3, -0) (Diff)
/source/blender/blenkernel/intern/node.c (+3, -0) (Diff)
/source/blender/editors/space_node/drawnode.c (+21, -0) (Diff)
/source/blender/makesrna/intern/rna_nodetree.c (+33, -0) (Diff)
/source/blender/nodes/CMakeLists.txt (+3, -0) (Diff)
/source/blender/nodes/NOD_geometry.h (+3, -0) (Diff)
/source/blender/nodes/NOD_static_types.h (+3, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021