Blender Git Commit Log

Git Commits -> Revision 9a10504

Revision 9a10504 by Ton Roosendaal (master)
August 21, 2005, 11:26 (GMT)
At last! B-bones now deform. :)
This works pretty nice for better control over the curvature of any bone
deform. No need to give Bones (vgroups) large influence, just add a coupleof B-bone segments.

Two notes;
- The Bone property "Segments" defines if a deform happens as a 'B-bone'.
The drawtype B-bone is just for display in 3d window.
- A B-bone also deforms (bends) in Rest-position, if there's a joint that
creates a curved Bone. Therefore, best results you get by creating a
rest-position with straight joints. Or, if you prefer a slightly bended
restposition (for a spine or so), make sure the Mesh model is *not*
curved, the B-bone will do this for you.

Also added: proper events on changing buttons for Bones, like "Segm" or
"Dist" etc.

Commit Details:

Full Hash: 9a105042fc468a4c6dc7a3e4a72fe6c9826ec02d
SVN Revision: 5161
Parent Commit: 4d58808
Lines Changed: +99, -51

6 Modified Paths:

/source/blender/blenkernel/BKE_armature.h (+0, -1) (Diff)
/source/blender/blenkernel/intern/armature.c (+68, -25) (Diff)
/source/blender/include/butspace.h (+4, -0) (Diff)
/source/blender/makesdna/DNA_action_types.h (+1, -0) (Diff)
/source/blender/src/butspace.c (+3, -0) (Diff)
/source/blender/src/buttons_editing.c (+23, -25) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021