Blender Git Commit Log
Git Commits -> Revision 9a10504
Revision 9a10504 by Ton Roosendaal (master) August 21, 2005, 11:26 (GMT) |
At last! B-bones now deform. :) This works pretty nice for better control over the curvature of any bone deform. No need to give Bones (vgroups) large influence, just add a coupleof B-bone segments. Two notes; - The Bone property "Segments" defines if a deform happens as a 'B-bone'. The drawtype B-bone is just for display in 3d window. - A B-bone also deforms (bends) in Rest-position, if there's a joint that creates a curved Bone. Therefore, best results you get by creating a rest-position with straight joints. Or, if you prefer a slightly bended restposition (for a spine or so), make sure the Mesh model is *not* curved, the B-bone will do this for you. Also added: proper events on changing buttons for Bones, like "Segm" or "Dist" etc. |
Commit Details:
Full Hash: 9a105042fc468a4c6dc7a3e4a72fe6c9826ec02d
SVN Revision: 5161
Parent Commit: 4d58808
Lines Changed: +99, -51
6 Modified Paths:
/source/blender/blenkernel/BKE_armature.h (+0, -1) (Diff)
/source/blender/blenkernel/intern/armature.c (+68, -25) (Diff)
/source/blender/include/butspace.h (+4, -0) (Diff)
/source/blender/makesdna/DNA_action_types.h (+1, -0) (Diff)
/source/blender/src/butspace.c (+3, -0) (Diff)
/source/blender/src/buttons_editing.c (+23, -25) (Diff)
/source/blender/blenkernel/intern/armature.c (+68, -25) (Diff)
/source/blender/include/butspace.h (+4, -0) (Diff)
/source/blender/makesdna/DNA_action_types.h (+1, -0) (Diff)
/source/blender/src/butspace.c (+3, -0) (Diff)
/source/blender/src/buttons_editing.c (+23, -25) (Diff)