Blender Git Commit Log

Git Commits -> Revision 9a1c47d

Revision 9a1c47d by Antonis Ryakiotakis (master)
May 5, 2014, 18:13 (GMT)
Attempt to solve T39950,

Avoid filling up buffers when total buffer triangles are zero.

Better still would be to tag a node as hidden when doing recreation of
the PBVH tree by checking for any visible elements. Original bug report
probably has to do with OpenGL doing something funky but hidden nodes
should be tagged as hidden to completely avoid iterating for painting.
This is to be done in a later commit.

Also some naming cleanup for consistency, GPU_build_pbvh_mesh_buffers to
GPU_build_mesh_pbvh_buffers.

Commit Details:

Full Hash: 9a1c47de444eec6f6f73896aff8712c6847d328f
Parent Commit: fbfaa47
Lines Changed: +26, -7

3 Modified Paths:

/source/blender/blenkernel/intern/pbvh.c (+1, -1) (Diff)
/source/blender/gpu/GPU_buffers.h (+10, -5) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+15, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021