Blender Git Commit Log
Git Commits -> Revision 9b4956a
Revision 9b4956a by Benoit Bolsee (master) September 22, 2008, 19:54 (GMT) |
BGE patch: KX_STATEx constant to allow simple state manipulation in setState() The constants KX_STATE1 to KX_STATE30 can be used with setState() to change the object state in a python controller. The constants are defined in the GameLogic module so that the full name is GameLogic.KX_STATE1 to GameLogic.KX_STATE30 but you can simplify this with the import statement: from GameLogic import * cont = getCurrentController() ob = cont.getOwner() ob.setState(KX_STATE2) #go to state 2 KX_STATEx constants are defined as (1<<(x-1)) Binary operators |, &, ^ and ~ can be used to combine states: You can activate more than one state at a time with the | operator: ob.setState(KX_STATE1|KX_STATE2) #activate state 1 and 2, stop all others You can add a state to the current state mask with: state = ob.getState() ob.setState(state|KX_STATE3) #activate state 3, keep others You can substract a state to the current state mask with the & and operator: state = ob.getState() ob.setState(state&~KX_STATE2) #stop state 2, keep others You can invert a state with the ^ operator: state = ob.getState() ob.setState(state^KX_STATE2) #invert state 2, keep others |
Commit Details:
Full Hash: 9b4956ae2213570e07475ecc544a630c44d2892c
SVN Revision: 16685
Parent Commit: eef475a
Lines Changed: +32, -0
1 Modified Path:
/source/gameengine/Ketsji/KX_PythonInit.cpp (+32, -0) (Diff)