Blender Git Commit Log

Git Commits -> Revision 9e9bbed

February 1, 2016, 13:02 (GMT)
ignore individual mesh island transforms in rigidbody system again and just re-apply them when converting back to objects, it just caused trouble and brought not the expected result

Commit Details:

Full Hash: 9e9bbed144389beab39b1a8b8b091afdd9f0326e
Parent Commit: 509bf61
Lines Changed: +81, -64

3 Modified Paths:

/source/blender/blenkernel/intern/fracture.c (+13, -10) (Diff)
/source/blender/blenkernel/intern/rigidbody.c (+56, -43) (Diff)
/source/blender/editors/object/object_modifier.c (+12, -11) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021