Blender Git Commit Log

Git Commits -> Revision 9fe8582

Revision 9fe8582 by Brecht Van Lommel (master)
March 10, 2013, 15:38 (GMT)
OpenGL: more work on fixed function lighting implementation as GLSL.

* Rename functions and move to own header.
* Add wrapper functions for glLight.
* Auto detect if we can use faster code for solid lighting.
* Various fixes for textured draw mode.

Commit Details:

Full Hash: 9fe858264c698844c6734ed8eeeb0cd2373b4b4a
SVN Revision: 55166
Parent Commit: f573985
Lines Changed: +600, -441

4 Added Paths:

/source/blender/gpu/GPU_simple_shader.h (+89, -0) (View)
/source/blender/gpu/intern/gpu_simple_shader.c (+283, -0) (View)
/source/blender/gpu/shaders/gpu_shader_simple_frag.glsl (+169, -0) (View)
/source/blender/gpu/shaders/gpu_shader_simple_vert.glsl (+48, -0) (View)

3 Deleted Paths:

/source/blender/gpu/intern/gpu_fixed_material.c (+0, -191)
/source/blender/gpu/shaders/gpu_shader_fixed_fragment.glsl (+0, -169)
/source/blender/gpu/shaders/gpu_shader_fixed_vertex.glsl (+0, -48)

5 Modified Paths:

/SConstruct (+2, -2) (Diff)
/source/blender/gpu/CMakeLists.txt (+4, -3) (Diff)
/source/blender/gpu/GPU_extensions.h (+0, -24) (Diff)
/source/blender/gpu/intern/gpu_extensions.c (+3, -2) (Diff)
/source/blender/gpu/SConscript (+2, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021