Blender Git Commit Log
Git Commits -> Revision 9fe8582
Revision 9fe8582 by Brecht Van Lommel (master) March 10, 2013, 15:38 (GMT) |
OpenGL: more work on fixed function lighting implementation as GLSL. * Rename functions and move to own header. * Add wrapper functions for glLight. * Auto detect if we can use faster code for solid lighting. * Various fixes for textured draw mode. |
Commit Details:
Full Hash: 9fe858264c698844c6734ed8eeeb0cd2373b4b4a
SVN Revision: 55166
Parent Commit: f573985
Lines Changed: +600, -441
4 Added Paths:
/source/blender/gpu/GPU_simple_shader.h (+89, -0) (View)
/source/blender/gpu/intern/gpu_simple_shader.c (+283, -0) (View)
/source/blender/gpu/shaders/gpu_shader_simple_frag.glsl (+169, -0) (View)
/source/blender/gpu/shaders/gpu_shader_simple_vert.glsl (+48, -0) (View)
/source/blender/gpu/intern/gpu_simple_shader.c (+283, -0) (View)
/source/blender/gpu/shaders/gpu_shader_simple_frag.glsl (+169, -0) (View)
/source/blender/gpu/shaders/gpu_shader_simple_vert.glsl (+48, -0) (View)
3 Deleted Paths:
/source/blender/gpu/intern/gpu_fixed_material.c (+0, -191)
/source/blender/gpu/shaders/gpu_shader_fixed_fragment.glsl (+0, -169)
/source/blender/gpu/shaders/gpu_shader_fixed_vertex.glsl (+0, -48)
/source/blender/gpu/shaders/gpu_shader_fixed_fragment.glsl (+0, -169)
/source/blender/gpu/shaders/gpu_shader_fixed_vertex.glsl (+0, -48)