Blender Git Commit Log
Git Commits -> Revision a05fdb8
Revision a05fdb8 by Alex Fraser (master) February 4, 2012, 01:51 (GMT) |
Fix for aliased fonts in the game engine. - Mipmaps are generated in BLF when drawing text in-game. In that case, padding around each glyph is increased to prevent bleeding. - Texture filtering is turned on for in-game text. - All glyphs are now "twisted": the leading edge is brought a small distance forward, to prevent z-fighting in overlapping (kerned) glyphs. This happens both in the game engine and the rest of the UI, but should have no effect in the UI due to Z-compression in the clipping matrix. Reviewed and approved by bdiego; see patch [#29882] in the tracker. Tested by dfelinto. |
Commit Details:
Full Hash: a05fdb837b89f2fba04587e99d0eecaa9cf174c3
SVN Revision: 43876
Parent Commit: dc97e07
Lines Changed: +28, -8