Blender Git Commit Log
Git Commits -> Revision a0a5198
September 24, 2008, 07:38 (GMT) |
Volumetrics: * Now it's possible to render with the camera inside a volume. I'm not sure how this goes with overlapping volumes yet, will look at it. But it allows nice things like this :) http://mke3.net/blender/devel/rendering/volumetrics/clouds_sky.mov * Sped up shading significantly by not doing any shading if the density of the current sample is less than 0.01 (there's nothing to shade there anyway!) Speeds up around 200% on that clouds scene. * Fixed a bug in global texture coordinates for volume textures |
Commit Details:
Full Hash: a0a5198a03ec705e6faf3a995315c8615336963a
SVN Revision: 16713
Parent Commit: aed107c
Lines Changed: +107, -57
5 Modified Paths:
/source/blender/render/intern/include/shading.h (+1, -0) (Diff)
/source/blender/render/intern/source/rayshade.c (+4, -3) (Diff)
/source/blender/render/intern/source/texture.c (+1, -0) (Diff)
/source/blender/render/intern/source/volumetric.c (+95, -53) (Diff)
/source/blender/src/buttons_shading.c (+6, -1) (Diff)
/source/blender/render/intern/source/rayshade.c (+4, -3) (Diff)
/source/blender/render/intern/source/texture.c (+1, -0) (Diff)
/source/blender/render/intern/source/volumetric.c (+95, -53) (Diff)
/source/blender/src/buttons_shading.c (+6, -1) (Diff)