Blender Git Commit Log
Git Commits -> Revision a161d45
Revision a161d45 by Mike Erwin (master) February 11, 2017, 05:02 (GMT) |
add builtin GPU_SHADER_KEYFRAME_DIAMOND Now we can draw keyframe markers as point sprites, with fewer draw calls and state changes. Based on the builtin shader for round points with anti-aliased outline. This one is more pointy. |
Commit Details:
Full Hash: a161d45cfb6de45c5227f4bfc5161f5567c25e6c
Parent Commit: f7b1b87
Lines Changed: +91, -2
2 Added Paths:
/source/blender/gpu/shaders/gpu_shader_keyframe_diamond_frag.glsl (+38, -0) (View)
/source/blender/gpu/shaders/gpu_shader_keyframe_diamond_vert.glsl (+44, -0) (View)
/source/blender/gpu/shaders/gpu_shader_keyframe_diamond_vert.glsl (+44, -0) (View)