Blender Git Commit Log
Git Commits -> Revision a6bd448
October 12, 2008, 23:39 (GMT) |
* A few volume rendering tweaks: - modified point density so that it returns a more consistent density with regards to search radius. Previously larger radii would give much higher density but this is equalised out now. - Added a new volume material option 'density scale'. This is an overall scale multiplier for density, allowing you to (for example) crank down the density to a more desirable range if you're working at a large physical scale. Volume rendering is fundamentally scale dependant so this lets you correct to get the right visual result. - Also tweaked a few constants, old files won't render exactly the same, just minor things though. |
Commit Details:
Full Hash: a6bd4480ee218d4e3885691262aed13abf4241b0
SVN Revision: 17052
Parent Commit: 2211b46
Lines Changed: +21, -12
6 Modified Paths:
/source/blender/blenkernel/intern/material.c (+1, -0) (Diff)
/source/blender/blenloader/intern/readfile.c (+2, -0) (Diff)
/source/blender/makesdna/DNA_material_types.h (+1, -1) (Diff)
/source/blender/render/intern/source/pointdensity.c (+6, -5) (Diff)
/source/blender/render/intern/source/volumetric.c (+2, -1) (Diff)
/source/blender/src/buttons_shading.c (+9, -5) (Diff)
/source/blender/blenloader/intern/readfile.c (+2, -0) (Diff)
/source/blender/makesdna/DNA_material_types.h (+1, -1) (Diff)
/source/blender/render/intern/source/pointdensity.c (+6, -5) (Diff)
/source/blender/render/intern/source/volumetric.c (+2, -1) (Diff)
/source/blender/src/buttons_shading.c (+9, -5) (Diff)