Blender Git Commit Log
Git Commits -> Revision a6eae92
Revision a6eae92 by Sergey Sharybin (cycles-x) July 2, 2021, 15:47 (GMT) |
Cycles X: Multi-device re-balancing This is an initial implementation which seems to give better device utilization here when using two non-matched GPUs, as well as multi-GPU and CPU. General idea is to balance amount of work based on an observed performance of devices, and "re-slice" the big tile. Things which are known to be not final but considered a further development: - The balancing algorithm might need some tweaks for the objective function and weight modification to converge to the ideal balance quicker. - The "re-slicing" might also be optimized memory-wise. - Headless rendering needs to give few iterations of smaller works to allow multi-device to settle down in the balance. The balancing logic is in own little file, which simplifies process of experiments. Differential Revision: https://developer.blender.org/D11774 |
Commit Details:
Full Hash: a6eae9213f237650b289751df37e3e4b67360c31
Parent Commit: 2306948
Lines Changed: +140, -10