Blender Git Commit Log
Git Commits -> Revision a830280
Revision a830280 by Sergey Sharybin (master) May 23, 2016, 08:23 (GMT) |
Support Vertex Color in GLSL viewport for Cycles The title says it all actually. Added special custom data type, because we don't know in advance whether we're referencing UV or Color layer. Also made it so vertex attributes are normalized. TODO: Border render in viewport ignores the normalization of the attribute array for some reason, will be looked into still. Reviewers: mont29, brecht, campbellbarton Reviewed By: brecht, campbellbarton Differential Revision: https://developer.blender.org/D2022 |
Commit Details:
Full Hash: a830280688b43e9c73e5a16dbe9d180720eb624f
Parent Commit: a2669b0
Lines Changed: +65, -25
5 Modified Paths:
/source/blender/blenkernel/intern/DerivedMesh.c (+52, -18) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+4, -4) (Diff)
/source/blender/makesdna/DNA_customdata_types.h (+6, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_attribute.c (+2, -2) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+4, -4) (Diff)
/source/blender/makesdna/DNA_customdata_types.h (+6, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_attribute.c (+2, -2) (Diff)