Blender Git Commit Log

Git Commits -> Revision aa46459

Revision aa46459 by Sergey Sharybin (master)
October 14, 2021, 07:39 (GMT)
Fix shadow catcher behind transparent object on GPU

The assumption about absent shadow path was wrong.

The rest of the changes are to ensure shadow paths are finished prior
to the split, so that they write to the proper passes.

The issue was caught by running regression tests on OptiX.

Differential Revision: https://developer.blender.org/D12857

Commit Details:

Full Hash: aa46459543e7ff26ad5d2ba7801ad0a0a0bc99fc
Parent Commit: 4f5ef3b
Lines Changed: +14, -14

3 Modified Paths:

/intern/cycles/integrator/path_trace_work_gpu.cpp (+6, -2) (Diff)
/intern/cycles/kernel/integrator/integrator_intersect_closest.h (+8, -6) (Diff)
/intern/cycles/kernel/integrator/integrator_state_util.h (+0, -6) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021