Blender Git Commit Log

Git Commits -> Revision b0958b6

Revision b0958b6 by Campbell Barton (master)
July 1, 2008, 16:43 (GMT)
Checked all cases where PyArg_ParseTuple is used in blenders game engine and made sure all will raise errors when called with invalid args.

Commit Details:

Full Hash: b0958b6646b3b1fa8127f7620ce00e63ff82d0e7
SVN Revision: 15398
Parent Commit: bc8364f
Lines Changed: +187, -13

11 Modified Paths:

/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+24, -0) (Diff)
/source/gameengine/Ketsji/BL_Shader.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp (+13, -1) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_Camera.cpp (+7, -1) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+8, -1) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.cpp (+12, -0) (Diff)
/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp (+12, -0) (Diff)
/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp (+61, -2) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+19, -1) (Diff)
/source/gameengine/Ketsji/KX_VehicleWrapper.cpp (+27, -6) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021