Blender Git Commit Log

Git Commits -> Revision b0d6c93

Revision b0d6c93 by Sergej Reich (master)
April 25, 2013, 19:50 (GMT)
game engine: Use bullet's default contact processing theshold

Blender's old default of 1 was too small here.
Now we don't override the default.
If it's really needed to use a smaller value here, the property should
be first exposed in the ui, but don't think this is necessary.

Fixes [#35076] Dynamic objects have periodic glitch in velocity when on an incline

Commit Details:

Full Hash: b0d6c93ab6c23dcdf9d052a20b4730b902359952
SVN Revision: 56302
Parent Commit: 3d1b24a
Lines Changed: +3, -1

1 Modified Path:

/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+3, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021