Blender Git Commit Log
Git Commits -> Revision b2c2d7b
Revision b2c2d7b by Sergey Sharybin (master) April 14, 2020, 07:46 (GMT) |
Sculpt: Implement undo of Apply Base during sculpt session The idea is to push both base mesh geometry and PBVH coordinates so it is possible to undo everything without loosing data which was not flushed from sculpt session to base mesh. It is possible do memory optimization to avoid push custom data layers which are not touched by operator, but before doing that better to ensure this is a correct and working approach. Differential Revision: https://developer.blender.org/D7381 |
Commit Details:
Full Hash: b2c2d7b7f13a0c033853dcc87b49dbda4ba737af
Parent Commit: 9e0b44a
Lines Changed: +105, -2