Blender Git Commit Log
Git Commits -> Revision b2fd08c
Revision b2fd08c by Sergey Sharybin (master) February 21, 2012, 17:23 (GMT) |
Flip displacement direction after interpolation in bmesh_loop_interp_mdisps This is needed because displacement might been interpolated from a grid with different orientation and in this case X and Y components of displacement are need to be flipped in needed order. Order of flipping is determining by projecting source grids axis orientation on target grid axis. This probably will give some unwanted artifacts when interpolating non-planar face but currently can't think about better way to determine how to flip displacement. This commit makes operators like Subdivide works much more unpredictable for sculpting data, but this stuff should be rethinked much more global because current approach is not acceptable. |
Commit Details:
Full Hash: b2fd08c754d0220bc1c2b06347aa47d7814bba05
SVN Revision: 44301
Parent Commit: 3efe399
Lines Changed: +73, -2