Blender Git Commit Log
Git Commits -> Revision b304514
Revision b304514 by Clément Foucault (eevee-rewrite) October 8, 2021, 15:58 (GMT) |
EEVEE: Transmittance: Add back light transmittance Same as SSS this has been rewritten to support varying SSS radius. Instead of relying on shadowmap hack to improve the transmittance artifact (previously called translucency) we exposed a min thickness output that will reduce the maximum of light bleeding that can happen at the shading point. This is far from perfect but at least it is tweakable. The effect is now cheaper and the option to enable it is now gone. It can always be artificially disabled by making the thickness bigger than the sss radius. The effect is always enabled for all SSS surfaces and will even be applied on forward shaded object (alpha blend mode). |
Commit Details:
Full Hash: b304514bd5d40b2734d44846993d950f0946bb03
Parent Commit: b0da401
Lines Changed: +195, -67
18 Modified Paths:
/release/scripts/startup/bl_ui/properties_material.py (+0, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_light.cc (+4, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_light.hh (+1, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_shader_shared.hh (+13, -8) (Diff)
/source/blender/draw/engines/eevee/eevee_shading.cc (+21, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_shadow.cc (+2, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_subsurface.cc (+47, -8) (Diff)
/source/blender/draw/engines/eevee/eevee_subsurface.hh (+8, -13) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_deferred_direct_frag.glsl (+9, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_gbuffer_lib.glsl (+12, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_light_eval_lib.glsl (+18, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_light_lib.glsl (+25, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_shadow_lib.glsl (+12, -4) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_surface_deferred_frag.glsl (+7, -8) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_surface_forward_frag.glsl (+15, -3) (Diff)
/source/blender/makesdna/DNA_material_types.h (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_material.c (+0, -6) (Diff)
/tests/python/eevee_render_tests.py (+0, -6) (Diff)
/source/blender/draw/engines/eevee/eevee_light.cc (+4, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_light.hh (+1, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_shader_shared.hh (+13, -8) (Diff)
/source/blender/draw/engines/eevee/eevee_shading.cc (+21, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_shadow.cc (+2, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_subsurface.cc (+47, -8) (Diff)
/source/blender/draw/engines/eevee/eevee_subsurface.hh (+8, -13) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_deferred_direct_frag.glsl (+9, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_gbuffer_lib.glsl (+12, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_light_eval_lib.glsl (+18, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_light_lib.glsl (+25, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_shadow_lib.glsl (+12, -4) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_surface_deferred_frag.glsl (+7, -8) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_surface_forward_frag.glsl (+15, -3) (Diff)
/source/blender/makesdna/DNA_material_types.h (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_material.c (+0, -6) (Diff)
/tests/python/eevee_render_tests.py (+0, -6) (Diff)